AI Insights · Timothy · September 2025
Top Boxing Games in Poland: Q3 2025 Performance Overview
Explore the performance of the top boxing games in Poland for Q3 2025, including trends in downloads, revenue, and active users.
In the third quarter of 2025, the Polish market witnessed notable activity among the top boxing games on a unified platform, according to data from Sensor Tower. Here's a breakdown of the performance of these games.
Boss Fight by BoomBit Games showed a fluctuating trend in weekly revenue, peaking at $34 in early July before declining to $2 by the end of September. Weekly downloads began at 1.9K and saw a peak at 2.9K in early August. The game maintained a consistent growth in weekly active users, starting at 29.3K and reaching 39.3K by the quarter's end.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a peak in weekly revenue of $59 in mid-August, although it saw a drop to $4 by late September. Downloads began at 2.1K, peaking at 2.7K in late July, while active users reached a high of 9.5K in early August before decreasing to 6.1K by the end of the quarter.
Boxing Annoying Uncle Battle, published by SUPERIOR STUDIO, did not generate revenue but saw an increase in downloads, peaking at 3.1K in early August. Active users also grew to 4.7K in the same period, before settling at 1.8K by the end of September.
Real Boxing 2 by Vivid Games S.A. demonstrated a steady increase in weekly revenue, reaching a high of $619 in mid-August. Downloads were relatively stable, with a peak of 980 in early September. Active users showed a slight decline from 2.1K to 1.7K.
Lastly, FAME MMA APP had a surge in downloads, notably reaching 4.3K in early September. Active users saw a significant increase to 1.8K in the same period.
For more detailed insights and data, visit Sensor Tower's platform.